Saturday, September 11, 2010

Sample Church Service Letterconfirmation Letter

Tactics: offensive support

Tribes is not an individual game. Playing in the group, and the purpose of realizing the interests of the whole team. So sometimes we come to give up their own development priorities for the most valuable.

Everyone wants to succeed. Everyone wants to boast about his own achievements. We all want to be appreciated for the effects of the operation. But a game in which we participate are not always so permits.

sacrifice in the interest of the tribe
Even the name itself defines the nature of our activity - because we play in the "Encyclopedia", not eg "My Village" ... Thus we come to develop over time to give up her own account, gaining for himself the next enemy villages, meteoric rise to the rank of aggressors and defenders. If interest in the tribe requires it, we devote the activity on its own account, to accept a replacement front, coordinate attacks or control group defending the front line. We operate in the common interest. The success of the group (tribe) is a success more valuable - because the joint. No player should not forget that.

Powers Team
It's interesting how great a role to play simple browser game in team building tasks. Ability to pursue common objectives, prioritization block, not just individual ability to communicate across boundaries associated with age, place of residence, acquired in the environment of his habits ... You would think - just a game, entertainment and nothing more. But no. Tribes teach and test us in action. Allow you to demonstrate the strength of character, self-control, tactical planning, the consequence of the strategy team. There are also a good way to describe human personality as a common integration trips, survival, paintball, etc. The methods and objectives here are similar - to win. Only the effect you need to work out strenuously and for many months.

on the tribes do not play for themselves. Playing for the team. If we can understand it, the game is gaining value, which many people do not dostrzegłoby in it at first ...

Thursday, September 2, 2010

Monster Inc Bowling Ball

Tribes - Barbarka attack or support?

It turns out that not only the beginner should use the tactics of opponents Defaze exit the village just before the attack. It works just as effectively in an advanced stage of the game, to - seemingly - experienced players.

long front line often prevents zbunkrowanie villages, which opponents sent at least several hundred attacks. Then we are left to defend the method which most effectively defend our villages in the initial phase of the game (eg when several villages). Especially because it attacks the world is running a year before and more offy sometimes must be shipped with 60-80-hours in advance.

Passing attacks
The simplest solution is to withdraw from the village defa frail at the time of attack and passing all offs without incurring losses. Lose in this way only the wall that can be quickly restored. When the attacks tended to us 80 hours (and more), road return them to take as much time, and re-attack multiply the number of hours to 240 hours. It's the easiest defense strategy in case of deficiencies in pens defowych. Because during these 240 hours, or 10 days, in almost every village we are able to rebuild and the wall, and almost the entire garrison defense. What's more, you can also set the date and purpose współplemieńcami attack on an aggressive opponent - whom will be taken over or destroyed his village fringe offy it will come to our settlements.

Liquidation Mansion
Sometimes, however, that we are being attacked outlying offs players, and taking over villages adjacent to deal with the enemies of us. Then we send def before each attack to a nearby (preferably your own) settlement for a moment before the attack, and just after the stop command support. The army goes out and returns to the village for a cumulative period of 2-3 minutes. Only when we see the attack taking over from one village, you might want to get out of defem and pass the first of four attacks (usually reinforced offem), and the return of the garrison to plan just before the other nobles. In such a situation, even a small number of defending not only prevent the acquisition of villages, but typically destroy three enemy nobles with little accompanying troops.

knows about it almost every experienced player. And yet ... continues to suffer in this way the attacks, many of them. Sometimes a simple solution turns out to be more effective than complicated. :)