Ever you strategic computer games - such as Age of Empires *? If so, then you know that after some time the fight is easy to recognize patterns applied automatically by a computer. After a while, nothing surprises you do not, everything becomes predictable, and victory is almost obvious. Tribes is a game of another type, with a simple strategic gameplay have nothing in common.
Above all, remember that the tribes of the mind has the efficiency and resistance to stress, rather than either the number of points. This game is yet to continuous planning, developing strategies, translating them into tactical action ... All these activities make an assessment based on the opponent's skills. A Each opponent is different, so you still can not use the same template attack or defense.
clash of two minds
Above all, remember that the tribes of the mind has the efficiency and resistance to stress, rather than either the number of points. This game is yet to continuous planning, developing strategies, translating them into tactical action ... All these activities make an assessment based on the opponent's skills. A Each opponent is different, so you still can not use the same template attack or defense.
clash of two minds
possession of numerous settlements and garrisons expanded offensive-defense does not guarantee victory. This is because in the fight between the players - like chess - will decide who wins the opponent's ability to predict movements and surprise him fight his own strategy. Clash of the game is a clash of two minds. The winner is the player who does not yield to emotions, is characterized by a strong character and strong will, a game maintained in a consistent and planned.
figures and plans
figures and plans
fight between players takes place in their heads. In the end, this game can only see the numbers that confronted with the numbers-seen with our opponent. The screen does not run zakrwawieni warriors, never not see galloping horses and waving their arms wildly toporników. In place of the images are the calculations and plans, time to think about how to transcribe the specific strategy of attack or defense. And then modify the current decisions, appropriate to changing circumstances.
Anticipate and control
Anticipate and control
Few games that require such an advanced intellectual work, knowledge of human emotions and the factors affecting the specific reactions. For tribes generally determines the strength of intellect military strength in the game. Ability to predict the behavior of other players, the ability to assess the situation at the micro and macro, strategic planning translated into tactics at home and in the area belonging to the enemy - it's only a few of the dozens of major and hundreds of side factors that must be taken into account in the game. Every day!
competent blow at the right time
competent blow at the right time
most important in the fight - on the street, in the ring, on the mat, but also on the tribes - is the ability to maintain an emotional advantage over the opponent. When you do not let emotions and ambitions of a variable to decide on his conduct when rulest over them - as a rule, you can start to win, even with a much stronger enemy. When you control your own emotions and reactions generated by them - you control the square of the war was waged. You make an effective defense, captures a momentary and constant opponent's weaknesses, its potential rate, and ultimately - you ask blow right at the right time ... That's how you win.
Bad Company surprises and wins
Bad Company surprises and wins
Very rarely in the game for 29 world Tribes (Bad Company tribe) attacked a weaker or equal enemy. She had to force me to this geopolitical situation, or act of aggression on their part. Almost always, the goal of peeling players two to three times stronger. As yet there was left to either of them. I mention this not in the act of self-righteous triumphalism, but with a very simple reason: to prove that they are won by force of character, and not by number of outlets is. In view of my enemies each time the procedure used a different strategy. I never could get bored ... Attacks in the least expected place, mock takeover, shares in bonus, surprising the defense and what matters most - lowering morale by constantly breaking the bunkers, destroying armies without taking over the village, attacking at different times of day and night, etc. These and dozens of other tactics such as has so far successfully fight and win allowed both me and other members of the tribe to which I belong.
Take a moment to think about this issue. Maybe next offensive better thought out and efficiently carried out, and you find out that in games such as Tribes counts above all, strength of will, character and efficient mind - not the number of villages and the state owned points? I encourage you to think i. .. comment on this entry! :)
Take a moment to think about this issue. Maybe next offensive better thought out and efficiently carried out, and you find out that in games such as Tribes counts above all, strength of will, character and efficient mind - not the number of villages and the state owned points? I encourage you to think i. .. comment on this entry! :)
* Curiosity for older players: did you know that AoE game was in 1997? Oct. 26 falls 12 anniversary of its world premiere (Polish premiere took place five days later on October 31, 1997). Some players on the tribes are now younger than our old - once a cult - the game strategic. :)
More on this topic: Age of Empires in Wikipedia
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