Saturday, December 19, 2009

Roms For Gpsphone Mac



Big apologies for the people posting comments on the blog! For practical reasons, they are subject to moderation. Critical opinions are the most desirable, but I do not want to automatically appear aggressive message here from the players 'disgruntled' attacks BC (S29). But I turned
on blogs (not all moderate) and did not notice that the publication of waiting so many opinions. A mail notification on comments to this post (just one!) Got the first time today, although it should reach all ...
you again very sorry for my oversight. I promise to improve! :)

Wednesday, December 16, 2009

Period Long Perimenopause



brief summary of representation on account donemilio :

- 47 days of active representation (the player, however, ended the game)
- acquired nearly 90 villages (obtained from 9 to 98)
- Tripled ranking aggressors (about 6 million points)
- 90 percent of villages offowych, def comprising mainly CK
- without Premium - masakryczne experience on this number of villages
- account passed to strip the tribe of active players

Now re- need to take your account. :)

Saturday, November 14, 2009

Wording Program Thank You



three weeks preparing to attack the player Patryk2204 of the tribe with a proud name * Angels of Death * (three weeks on the tribes for centuries!). Abstained attacks on other targets to launch here in the greatest offensive forces. Well, gone ...

82 ofy stuck in the village one by one. The problem is that only 14 of them encountered any resistance (a village defended ofem!), The rest fall like butter. I admit that I'm disappointed - I was expecting an interesting fight, and not easy to defeat the enemy. Looking at the reports of fellow - I can see that all have the same problem ... There is no challenge, no joy ... (

Well, that account, on which my representation is happening more ...

Tuesday, November 10, 2009

How To Slow Down Vba Speed



you attack a player on the tribes? Or perhaps you yourself are being attacked by him and prepare his defense? As a rule, check if the number of points for the possession of the village is your opponent. The problem is that you pay attention to the points that you should at least be interested ...

worth remembering that in the event of a real fight between two players, only one case points to the village are important - when we count the morale of the attacker. The more you have the advantage in the number of points, the greater the Your icons will deal him a loss of defensive garrisons. (To a certain stage of the game the stronger player morale of troops is always lower.)

If you want to know who you are dealing with, first check-point its position in the ranking of defeated opponents. The higher the value appearing there, the more dangerous opponent. If, in addition most of the points evaluated by your player has earned in the ranking of the aggressor - you can be sure that your attack will respond very strongly.

Friday, November 6, 2009

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Is it worth to develop the village up to the limit that any settlement reached the maximum number of points? Is it better stop at a certain level in order to produce more troops? How many players, so many opinions.

Excessive development of the villages are characterized by particularly the less experienced players. The greater the passion to feed points, the higher the level of expanding owned buildings. 12 154 points per village allow them to attain higher rank in the primary. I look better than 9 or 10 thousand. points. But do you really pay to play "on points"?

not protect the village hall
It's a fact that the holder of a hundred settlements have developed up until 1 215 400 points in the ranking. It is true that this gives him a rather high position in relation to other players. But if anyone thinks that the town hall on level 30 will help him win the battle with the enemy - you can only wish him good luck and ... quickly take over its deposits. I usually can not protect them.

Lost points
vast majority of my village is maintained at 9.7 thousand. points. Assuming that they would have 150 in the ranking have "Lose" more than 360 thousand. points. But it does not develop them (or partially taken over storm deposits), to gain a place in the yard. And that - as we know it - typically can accommodate 24 thousand. units. So what I Gain?

One bunker more
If we use cost-effective plan to develop each village and leave it at level 20 town hall and market, and to get rid of the last thirty-level expansion of the sawmill, brickworks and mills - in every village we gain an additional 1,083 places for army. In 150 villages of 162 means 450 units more. Just at a fairly good zbunkrowanie one or more solid deposits ofów, which we will be felt opponents.

300 thousand. soldiers
If we can successfully maneuver the army during the warding off attacks, this amount of defense can effectively destroy at least a few dozen enemy attacks. And there are, after all the players who storm the villages a lot more buildings and in each village are able to produce even an additional two thousand. defensive units. Sediments at 150 it gives them up to 300 thousand. pikemen, archers, sword, or who impede or even prevent getting their deposits.

In such a case really worth it to build its position in the ranking points for the possession of the village? Is it better to fill the barracks of the thousands of extra recruits? What do you think about that?

Saturday, October 31, 2009

How Much Is The Franchise Of A Gym?



active participation in the deliberations of the forum is an inseparable part of tribal games. But not everyone understands the importance of this place, which often pay with final parting with the tribes. In this game count for team spirit - if you walked into the tribe, you have to accept his rule.

forum usually full triple role: an informative, fun and inclusive. About how much is extensive - usually decided by the authorities of the tribe of experience and commitment of its members.

Rules, tips, online news feature
forum is quite obvious. Here is published Rules of the tribe, and tips for beginners. It also runs the court and counsel, and authorities shall communicate to members of a grouping of the tribe its decisions or submit the relevant issues under discussion. This is where we make up the acquired villages, would not there have to skirmishes between players trying to take the same village.

bustling inn
entertainment function typically assumed to remain on the forum "taverns" or "inn". Any spam (which should be avoided in other forum threads) goes precisely in this place. To the players do not get bored too much, when their growth slows the rebuilding of troops or to wait for a group attack - in the "inns" appear fotozabawy, discussions on various topics and countless topics that fascinated by tribal players.

integration and community
But the most important function of the forum is the role of integration. Players scattered in different parts of the map is here set up joint activities, is also praise the successful attacks or ask for help. When there is harmony in the forum and its administrators to effectively enforce the principle of showing due respect to callers - any, even the most conflict-case can easily settle here.

Effectively, that is a creative and disciplined
Well-run forum for proof of the strength of the tribe. Knowing and respecting players are always better than fighting between warring tribesmen militia *. They also know that the most important thing is to realize the interests of the group, rather than addressing the individual needs of individual players. At the end of a game called "Tribes" and not "My Village" and "My Empire". Here - as in the military or other organized services - we have to show not only inventive, but also discipline.

* most painfully learned this tribe Silent Hunters of the world in 1929, when the battle of Bad Company's members were not able to execute any concerted action - both in attack and in defense. Meanwhile, Bad Company has always worked together, and outputs of up to hundreds of attacks against villages opponents almost at the same time. For this reason, the tribe Silent Hunters almost ceased to exist ...

Do not you read - disrespect
If some members of the tribe did not give up on the forum, does not endorse their activities in the fight and the determination of the plans - there is no place for them in the tribe. If we do not have the time and inclination to talk with his companions, show them in this way disregard. And that forum generally do not read the weakest or worst players, sooner or later are from the tribe turns. In the case of strong organization, this means that within a few days they lose all their villages and end the game. Price for showing disrespect współplemieńcom sometimes so high ...

Saturday, October 24, 2009

Stores That Double Coupon In Sacramento



attack on a bunker is not as simple as it may seem on the basis of previous entry. Here's proof: below, you can look at the elements of the reports of the September attacks, the tribe Silent Hunters of my village.

In this village brought out 13 attacks - report generated in the browser game
Tribes ( http://www.plemiona.pl/ )

One of the last of the 47 attacks - report generated in the browser game
Tribes ( http://www.plemiona.pl/ )

few key mistakes they committed Deac and - if I am not mistaken - three more players Silent Hunters who fought with me on account Kyubi :

  • without sending ofów taranami taranów or in an amount of 1940-1960 units
  • send midterm and even smaller ofów (ineffective massive attack)
  • too large attacks during the break - I could always make up the loss
  • attacking from several accounts by the same player (which resulted in bans)
  • attacking villages from a distance - a lot of time to prepare a defense

Result : 13 ofów sent to one of the villages has not made almost no loss (during the attacks rebuilt the wall instead of wasting it!). 47 ofów attacking the other village, not even one level zbiło wall. Dozens of subsequent attacks, sent randomly to another settlement, failed to prevent the defense of the two settlements - designated by the total destruction of the enemy.

Can this action be effective? Yes, she could. If attacks on other villages and Fejki came at a time of major attacks, if all went from taranami ofy and if the whole action was carried out in a coordinated manner - maximum within 10-15 minutes.

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Bunkers vary - for better and worse, more or less sensibly organized. Here you can look at the apparently well zbunkrowanej village.

88.4 thousand. Pikemen - seem to have broken any Rota light cavalry. A less than 47 thousand. sword to finish the work with attacking axes. But are you sure?


scan (scout) from attacks - report generated in the browser game
Tribes ( http://www.plemiona.pl/ )

It turns out that enough for 19 full ofów (each with 300-400 taranami) to destroy and take over the bunker. The illustration below you can see the effect of the entrance to the village last, 19 ofa (action was carried out during this weekend).

Last, 19 attack - report generated in the browser game
Tribes ( http://www.plemiona.pl/ )

be enough, however, that in the village there were about 10-20 thousand. archers more to it failed to beat even a dozen or so pens offensive. In support of the defensive archers are in fact indispensable i. .. devilishly effective.

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Bunker has demotywować enemies, discouraging them from further attacks. But experienced players know how important it is a tactical breakdown.

How to break up the bunker?
player bunkrujący village is convinced that pulls the opponent into a trap. He hopes that will discourage him to take further action offensive. I feel quite confident in the initial phase of the game in the village gathers bunkrowanej troops held most of the defense. Therefore, it is worth ofów sometimes get over 1920-1930, to destroy the bunker. When you send in a planned ofy - so that the village belonged to the victim in short, kilkusekundowych intervals - you get a chance to break the bunker, which is located about 10 farms defa.

Double victory
When you do, your opponent will not only lose the majority of possession defense forces, but also discouraged to play. This simple mechanism - thinking that pulls you into a trap, is quite confident. When it turns out that the trap has failed, and he was deprived of a substantial part of the possession of defense - his frustration is multiplied. Instead zdemotywować you, he loses his motivation to fight. Then, winning twice.

Very often, that's when we are weak (emotionally), players decide to abandon the game. Three strong opponents, with whom I fought for 29 world Tribes, have given up and continue to defend the game after breaking their bunkers. This strategy is therefore checked and sometimes very effective. Think it's worth.

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bunker is not in fact defending itself against a hostile invasion settlements. Its main role is to demotywowanie opponent, discouraging him to further attacks.

Bunkering as a tactical maneuver
Same defend the village against several attacks may serve the congregation in the 4-5 defense defowych farms. However, if we want to influence how the enemy sees us (and we want to have control over what we mean) - we used a maneuver. When the attacks are directed at a few settlements, they should gather the maximum amount of defensive troops (defa opustoszając with all the other villages). It should then ask zbunkrowaniu help in all the surrounding neighbors and fellow.

not to be overcome?
What is more - not to be sent to garrison the larger villages bunkrowanych reconnaissance. Thanks to the scouts sent by the enemy, together with ofami return to home villages, and our opponent will receive a report of an attack. When several villages will see massive amounts of defense - usually dispenses with further attacks, thinking that, and so loses all offensive forces without achieving any effect. In this way we can gain time to recruit more defense forces, and sometimes - to gain fame player not to be overcome ... :)

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Starting the game on the tribes, you may have problems understanding certain terms falling on the forum. One of them is "bunkering" of the village. What does this mean exactly?

All in one village
when he takes a few settlements in the game and will be attacked by a stronger opponent, you have to decide on a strategy of defense. One of them is "zbunkrowanie 'village. It consists in sending to the victim deposits - before coming to her ofów enemy - a very large number of defensive troops (defa). With several villages held generally means a gathering of defense possessed all in one village.

How zbunkrować village?
good bunker, however, at least from 1910 to 1915 defa pens. All the smaller ones - such as the 1912 to 1915 thousand. swordfish and pikemen (2 pens) - do not persist long. Unless you have amassed in the village a large number of archers. The enemy will then be sorely disappointed, hoping for easy transfer of the settlement. If you know that your opponents have sent dozens of village attacks (and committed Error sending all at one goal) - it's worth zbunkrować own efforts and with the help of the tribe or the nearest neighbors (such as personal allies.) It will be impregnable.

Remember: The more you accumulate defensive troops in the village, the less will be losses. On several farms defa after 10 attacks, you can lose all strength. With dozens of stalls - even 1970-1990 ofów enemy does not make much damage.

Wednesday, October 21, 2009

Wording For Thank You Wedding Programs



Ever you strategic computer games - such as Age of Empires *? If so, then you know that after some time the fight is easy to recognize patterns applied automatically by a computer. After a while, nothing surprises you do not, everything becomes predictable, and victory is almost obvious. Tribes is a game of another type, with a simple strategic gameplay have nothing in common.

Above all, remember that the tribes of the mind has the efficiency and resistance to stress, rather than either the number of points. This game is yet to continuous planning, developing strategies, translating them into tactical action ... All these activities make an assessment based on the opponent's skills. A Each opponent is different, so you still can not use the same template attack or defense.

clash of two minds
possession of numerous settlements and garrisons expanded offensive-defense does not guarantee victory. This is because in the fight between the players - like chess - will decide who wins the opponent's ability to predict movements and surprise him fight his own strategy. Clash of the game is a clash of two minds. The winner is the player who does not yield to emotions, is characterized by a strong character and strong will, a game maintained in a consistent and planned.

figures and plans
fight between players takes place in their heads. In the end, this game can only see the numbers that confronted with the numbers-seen with our opponent. The screen does not run zakrwawieni warriors, never not see galloping horses and waving their arms wildly toporników. In place of the images are the calculations and plans, time to think about how to transcribe the specific strategy of attack or defense. And then modify the current decisions, appropriate to changing circumstances.

Anticipate and control
Few games that require such an advanced intellectual work, knowledge of human emotions and the factors affecting the specific reactions. For tribes generally determines the strength of intellect military strength in the game. Ability to predict the behavior of other players, the ability to assess the situation at the micro and macro, strategic planning translated into tactics at home and in the area belonging to the enemy - it's only a few of the dozens of major and hundreds of side factors that must be taken into account in the game. Every day!

competent blow at the right time
most important in the fight - on the street, in the ring, on the mat, but also on the tribes - is the ability to maintain an emotional advantage over the opponent. When you do not let emotions and ambitions of a variable to decide on his conduct when rulest over them - as a rule, you can start to win, even with a much stronger enemy. When you control your own emotions and reactions generated by them - you control the square of the war was waged. You make an effective defense, captures a momentary and constant opponent's weaknesses, its potential rate, and ultimately - you ask blow right at the right time ... That's how you win.

Bad Company surprises and wins
Very rarely in the game for 29 world Tribes (Bad Company tribe) attacked a weaker or equal enemy. She had to force me to this geopolitical situation, or act of aggression on their part. Almost always, the goal of peeling players two to three times stronger. As yet there was left to either of them. I mention this not in the act of self-righteous triumphalism, but with a very simple reason: to prove that they are won by force of character, and not by number of outlets is. In view of my enemies each time the procedure used a different strategy. I never could get bored ... Attacks in the least expected place, mock takeover, shares in bonus, surprising the defense and what matters most - lowering morale by constantly breaking the bunkers, destroying armies without taking over the village, attacking at different times of day and night, etc. These and dozens of other tactics such as has so far successfully fight and win allowed both me and other members of the tribe to which I belong.

Take a moment to think about this issue. Maybe next offensive better thought out and efficiently carried out, and you find out that in games such as Tribes counts above all, strength of will, character and efficient mind - not the number of villages and the state owned points? I encourage you to think i. .. comment on this entry! :)

* Curiosity for older players: did you know that AoE game was in 1997? Oct. 26 falls 12 anniversary of its world premiere (Polish premiere took place five days later on October 31, 1997). Some players on the tribes are now younger than our old - once a cult - the game strategic. :)

More on this topic: Age of Empires in Wikipedia

Saturday, October 17, 2009

Will Expired Vigamox Work



The principle is simple: the weaker ofem attack, the lower the losses borne by your opponent. So if you are going to effectively deal with its defense, it makes no sense, you attacked him ofami incomplete. But rebuilding is a ofy do not have to stand idly by. You can use them to support the main offensive.

Just follow a few simple calculations to see the difference in efficiency defined amount of offensive strike forces. Just a little bit of imagination to ask the enemy losses, which he did not expect.

ofa half - almost four times worse than the result of clashes
Look at the results of the calculations shown below, a simulator of the Tribes. Attack of the full ofem the sparsely guarded village, destroying approximately 13.9 percent. defense forces. Simultaneously, the wall drops from 20 to 18 (The calculations do not include intentionally luck factor, randomly generated by the game on from +25 to -25 percent).. Everyone will ask again off the increasing losses. Half-off removes only a little over 4.1 percent. defense and does not affect the wall. only 50 percent. fewer troops, and the effect of the attack almost 3.5-fold worse.

full ofem attack - a calculation made by
simulator Tribes ( http://www.plemiona.pl/ )

ofem Attack of the half - the calculations made
by the simulator Tribes ( http://www.plemiona.pl/ )

not hold ofa stationary
From this simple example quite clearly shows that does not pay to attack the hostile village ofem restored only in the half. I guess we know that there remained only a rudimentary defenses. For this reason, players are ongoing war on the tribes do not use half-ofów attacks, keeping the recovering forces offensive in the stillness. Meanwhile, it can be used - and sometimes very effectively.

ofy where we hide from attack?
attacking the enemy village, we wonder how much damage we can ask his defense. We do not remember but about his offensive unit, which by any experienced player withdrawals are from the village to reach the time of our attack. As we know from previous entries often withdraw the offensive players to the nearby settlements of nomadic and barbarian (read:).

Fortress or huts of straw?
What can you do in this situation? It is barbaric attack all villages surrounding the village / settlement, which sent the full ofy. In the sediments of the wall barbarian is never high, sometimes non-existent. Off hidden there before the destruction is also not a great threat (weapon is very weak). It's like the army move out of the brick fort and make him defend himself in huts with straw ... We can in this way one of our half-rebuilt ofów destroy the entire enclosure offensive opponent. Just attack Barbarka close to our attack.

Beware of traps
tactics Naturally, this does not guarantee success in all circumstances. We can repeatedly send the barbaric attacks on the villages, without being in them no hidden enemy garrison. Then the only benefit of the attack is the fact that our troops return from barbarek with a lot of looted resources there. And these will be used to rebuild lost ofów attacks in real (and not to use them is our enemy, seeking to rebuild defa). The threat, however, increases with each successful attack - at one point in the villages of hostile barbarian tribe can establish a trap ...

himself in this way a few, maybe several times broke hidden in barbarkach ofy. The method is thus verified and confirmed. Sometimes the most effective between 2 and 5 months of the existence of another world Tribes. Later, most of the villages taken over by the barbarian players protecting their territory.